AI Insights · Timothy · July 2024
Top 5 Anime Games on iOS in Austria: Q2 2024
Discover the performance trends of the top 5 anime games on iOS in Austria during Q2 2024, based on weekly downloads, revenue, and active users.
The second quarter of 2024 has seen notable trends in the performance of the top five anime games on iOS in Austria. Data provided by Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular titles.
Solo Leveling:Arise had a significant start following its release in early May. Weekly revenue peaked at around $19.5K during its launch week, followed by a gradual decline, ending the quarter at approximately $4.8K. Weekly downloads also saw a substantial drop from 11K initially to about 440 by the end of June. However, the game maintained a steady number of active users, starting at 10.7K and closing the quarter at 9.3K.
DRAGON BALL LEGENDS experienced fluctuations in weekly revenue, with a notable peak at $13.7K in late May. Downloads remained relatively stable, with minor increases, reaching a high of 147 in late May. Active users saw slight variations, starting at 1.5K and ending at 1.5K, with a dip in mid-June.
DRAGON BALL Z DOKKAN BATTLE showed a mixed performance. Weekly revenue peaked at $7.9K in late April and then saw a decline, ending at about $990 in late June. Downloads saw a modest increase mid-quarter, peaking at 96 in early June. Active users remained fairly consistent, fluctuating around 1K throughout the quarter.
ONE PIECE TREASURE CRUISE saw a significant rise in weekly revenue, peaking at $7.5K in mid-May, before stabilizing around $1.6K by the end of June. Downloads were minimal but showed a slight upturn in May, reaching up to 49. Active users remained relatively stable, with a small dip towards the end of the quarter, from 244 to 180.
The Seven Deadly Sins had varied weekly revenue, with a peak of $4.4K in late May, before stabilizing around $1.3K by the end of June. Downloads remained low, with minor fluctuations, peaking at 28 in early June. Active users exhibited slight declines, starting at 353 and ending at 288 by the end of the quarter.
For more detailed insights and analytics on these games, visit Sensor Tower.